
Subverse
OS: Windows 8, 10 (64bit)
CPU: Intel Core i5-2500K
RAM: 8 GB ОЗУ
GPU: NVIDIA GeForce GTX 970
HDD: 36 GB
- 80
Действие игры Subverse разворачивается в далеком будущем, когда человечество колонизировало значительные пространства космоса и познакомилось со многими инопланетными цивилизациями. Игра рассказывает историю экипажа космического корабля, который падает в черную дыру во время звездного плавания и попадает в неизведанную галактику Prodigium. Этот регион полон странных рас и великолепных миров, но в то же время им правит пуританская империя, которая ненавидит все в сексе.
Subverse предлагает только однопользовательский режим истории. Скачав игру через торрент вы увидите впечатляющую визуальную обстановку, которая выходит далеко за рамки стандартов для эротического проекта. Subverse основана на движке Unreal Engine, который позволил разработчикам создать подробные 3D-изображения. Предыдущий опыт разработчиков привел к длинным и творческим сценам секса.
На данной странице вы сможете скачать порно игру Subverse бесплатно. Выберете последнюю версию игры из списка торрентов.
- Тип издания: Лицензия
- Язык интерфейса: Английский
- Язык озвучки: Английский
- Таблетка: Не требуется
Список изменений
https://steamcommunity.com/games/1034140/announcements/detail/6256157311436324965?snr=2___
Subverse 1.0 Released!
- Тип издания: В разработке
- Язык интерфейса: Русский
- Язык озвучки: Английский
- Таблетка: Не требуется
NEW FOREPLAY RECRUITMENT SCENES
Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.
NEW LIP FLAP SYSTEM
During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.
NEW STORYLINE – GRAND CHAMPION
Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter.
NEW NEBULA – YETI
5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.
NEW UI
The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.
The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.
NEW SUBTITLES FOR CINEMATICS
Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.
NEW MINIGAME
During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience.
NEW MANTIC - REKALL
We’ve added a new support melee mantic for players to discover and recruit to the team.
Tweaks
Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
Added new status effect icons in Grid Combat.
Added status effect icons to the details panel in Grid Combat.
Updated Kloi Warden portrait icon in Grid Combat.
Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
Added more variants to Taron’s special attack VO line in Space Combat.
Removed the news desk from the news studio during dialogue sections.
Removed scroll-box slider on speech bubbles and increased space to fit text.
Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
Added new activity icons to UI while onboard the Mary Celeste.
Optimizations to several grid combat maps
Overhauled several Grid Combat maps visually
Bug Fixes
Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
Fixed clipping issue with Killi and Taron PANDORA scene.
Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
Fixed several typos reported.
Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.
Known Issues (Does not include all issues)
Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several older Pandora scenes. These will be fixed in 0.5.
Killi’s tailband is still missing, it will be fixed properly in 0.5
Notes:
Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.
v0.4.0
New Features
NEW WAIFU – TARON KRAASK
The star of this release is the nimble thief Taron, who has a very unique mission for the Captain. If you help her get her toys back, she just might join your crew!
NEW NEBULA – KRAKEN
Another portion of the galaxy opens with the release of 0.4, with more than 90 new anomalies and 8 sidequests to explore. As part of our ongoing Planets revamp, we are putting in a new UI for the planets, reducing the Tiers to eliminate backtracking and pave the way for more meaningful content starting from the next release. NOTE: The Events that are part of 0.4 are also placeholders, and will start getting replaced from 0.5 onwards.
NEW UI
We are in the process of making the UI feel more intuitive, especially in modules like grid combat where it was sorely needed. As part of 0.4 you will see numerous UI improvements and additions, and you can expect this to continue in 0.5 with even more tweaks.
NEW GRID COMBAT EVENT
A special form for Taron can be unlocked as you progress through the story for this release. We look forward to seeing what you guys think of it! If the reception is positive then we will enable these forms for the other ladies as well in Patch 0.5!
NEW – RED DEMI OUTFIT
As part of testing for early access, we have given DEMI a skin for Pandora that you can play around with. This is a very simple reskin, and the goal is to collect data before we start implementing the outfit system in earnest. You can enable DEMI’s red skin by going to her Pandora select menu and clicking the outfit tab at the top.
NEW – EXPERIMENTAL NSFW SCENE
One scene with Taron is enabled for interactivity. It happens during the story, so you don’t have to worry about missing it. You can move the camera around and interact with Taron’s body parts. This is a prototype so we are looking for feedback from you guys on this!
NEW FACTION – THE IMPERIUM
Players will finally be able to face off against the might of Empress Celestina’s forces! The new units consisting of ground and space forces can be encountered from the Kraken nebula onwards.
NEW SPACE COMBAT MODES
We’ve added two new experimental game modes (one instance of each); a Stealth style mission where you have to sneak past patrols while unlocking doors, and another one based around Resource collection. Both modes need feedback from the players on how to improve them
NEW SPACE UPGRADES
Space Combat tier 2 upgrades are now purchasable in the Hangar. Note: As of now, a speech bubble prompt will display once available sometime during Taron’s quest. In Space Combat, level 2 Waifu attack upgrades are now available. Note: As of now, these will unlock at level 12, 24 and 36.
NEW PANDORA SCENES
New Pandora scenes have been added for all existing waifus as well as Taron.
NEW ONBOARD DIALOGUES
Be sure to talk to your crewmates on the ship, they may have new things to talk about!
GENERAL
The Save Game Button is enabled when on board Mary Celeste and during dialogue sequences. Note game currently still autosaves frequently.
Tweaks
Added the ability to skip cinematics again (default input Spacebar) during dialogue sequences.
Anomalies now only have one encounter instead of three. Note: Tier 2 missions have been removed.
When selecting a solar system from the nebula screen in Navigation, the previously visited solar system star will glow a bit brighter indicating that the user has just left the system.
Added warpgate offscreen indicator in Navigation.
Added a new cursor in Navigation.
Anomaly screen redesigned in Navigation.
Shortened description on the Nebulast and Pararaiha anomaly in Navigation.
Added SFX when clicking on the Archive or Mission Replay hologram folder when inside the Captain’s Quarters on board the Mary Celeste.
Added SFX when opening the inventory when on board the Mary Celeste.
Added SFX on several items when poking interactable objects on board the Mary Celeste.
Added a clear button to PANDORA UI. This allows the user to clear all the cards selected in one go instead of manually removing each one.
PANDORA Card image updates.
Added generic description to locked pandora cards that cannot be purchased (i.e. “Requires A Specific Waifu” and or “Requires A Specific Mantic”)
Added new star badge icons on the endscreen UI–it can also be seen when selecting replayable missions.
Added icons to distinguish between grid & space combat when replaying missions.
Returning from a replayable mission or dialogue sequence now re-opens the selection screen UI automatically in the event users would like to continue replaying segments of the game.
Updated Speech Bubble prompt UI design.
Added indication stating last time save was updated when exiting Main Menu. Note: Currently doesn’t specify seconds so will return as 0 minutes ago if the user exits the session within a minute.
Removed character level from character selection screen when entering the gifting sequence.
Added a new enter screen when entering PANDORA and Gallery.
Added new bobblehead icons.
Added background icon preview when purchasing backgrounds in the Gallery.
Updated Kloi Turret and Tibold mine turn queue icons in Grid Combat.
Rebalanced Space Combat random scenario waves across the Hydra system.
Updated the Scoundrel’s boss ship tri-laser attack so that it connects instead of having a gap between the lasers in Space Combat.
Updated text line in Space Combat tutorial specifying that the user should continue through the rings.
Reduced Ela’s DPS slightly in Space Combat.
Jawz no longer heals when hitting enemies with damage negating shields in Grid Combat.
Jawz ultimate now heals him when backstabbing and the preview is now showing correctly based on where Jawz will end up rather than his current position in Grid Combat.
Hovering over incoming waves now shows their deployment area in Grid Combat.
Fixed several issues when replaying story & tutorial missions in Grid Combat.
Damage previews now show if an attack is effective, ineffective or kills the target in Grid Combat.
Updated resolution setting under the Graphics setting tab so that it defaults to 100% instead of automatically downscaling the screen resolution when changing to High, Medium or Low. This can still be adjusted manually if needed.
Bug Fixes
Fixed issue where some users reported that if you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
Numerous audio related fixes related to grid combat.
Fixed issue where Tibold’s grid combat banter was ducking music volume when it shouldn’t.
Added additional failsafes to the end screen continue button. (A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.)
Fixed issue in Grid Combat where damage previews did not display the skull icon over their health bars when they should.
Fixed potential crash on Grid Combat Kurkle anomaly mission.
Fixed issue in dialogue sequences where in some cases fast-forwarding caused the background or characters to not change when required.
Fixed issue during dialogue sequences where the scene would render darker during Hangar scenes if “Use Background Images” was enabled from the graphic settings.
Fixed issue on PANDORA UI that caused the card purchase window to still be visible if the user clicked on next or previous character before purchasing or exiting.
Fixed issue where text could overlap when viewing the Trophies menu UI.
Fixed issue with Lily’s toes during the Full Throttle PANDORA scene.
Fixed animation blending in Robotic Supremacy PANDORA scene
Fixed issue with anomalies not receiving any light in navigation depending on distance and color.
Fixed issue where some planets' rings were rendered without color.
Fixed typo on Tiny Invader PANDORA card description.
Fixed issue in Grid Combat where units could spawn on detached tiles and get stuck.
Fixed several smaller issues in Grid Combat related to the maps.
Fixed issue in Grid Combat where Trisha’s ultimate would activate immediately upon selection.
Fixed issue in Grid Combat causing Napholeon’s ultimate damage prediction to not show AOE.
Fixed issue in Grid Combat where the holograms on some maps appear slightly off the ground.
Fixed issue in Grid Combat where Ela’s ultimate AOE did not trigger an explosive energy barrel but the damage preview indicated that it did.
Fixed descriptions for Hydra nebula CODEX entry.
Fixed typos in the descriptions of the following anomalies: Uggo, Kloi Naval Command & Marmani.
Fixed typo on anomaly label Bastion of Ignominious Exile.
Fixed issue where DEMI’s trophies were no longer dropping. These should be restored if any were missing in this patch.
Fixed issue in Space Combat where the Pirates' mortar ship would have lingering mortars in mid-air if destroyed.
Fixed issue where the deny SFX could be heard when on a PANDORA screen if the skip button was clicked. Also could be heard during the PANDORA tutorial when clicking continue.
Fixed issue where Killi’s recruitment scene could play back once reaching the end of the dialogue sequences when not intended.
Optimizations made to characters to improve textures loading on characters during dialogue sequences and Space combat ships.
Fixed tool-tip description when hovering “Use Background Images”.
Known Issues (Does not include all issues
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Hovering tool-tip text is covered by Subverse cursor.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Animation in You’re Mine Now scene needs finalizing.
Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
Elaisha does more damage than what the preview damage UI element states in Grid Combat.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several Pandora scenes. These will be fixed in 0.5.
Notes
More details will be provided regarding the additions and changes to the game’s overall design in an upcoming dev diary.
Optimizations: The goal is to continue making improvements with each release. The focus was on characters during the dialogue sequences in this block.
UI to provide navigation progress is on hold until the next release. This is due to navigation system rework.
Music will start receiving the proper treatment in later patches starting with the dialogue sections. Combat themes will also receive some variety.
Отдельно 0.4.5.Eng (33.2 GB) -
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